Parallel world Paracraft: Junior learning programming is actually very simple
Author:Chinese network Time:2022.07.15
Most of the programming education on the market is particularly complicated to make a very simple thing. Adolescents have a very strong learning ability, but adults do not follow the laws of nature during the teaching process. I often want to instill the content that they think is magnificent or important to children, including specifically that children are very simplified for children. Fun textbooks can't get rid of this problem.
In fact, they all ignore the most basic content, that is, what the instructions of programming are and what they can do. If you don't introduce these, you will start talking about the abstract decomposition steps, design algorithms, and discover the wrong concepts such as wrong. It seems that programming is tall.
Programming is actually what is ordinary and ordinary like water. As long as you first let the teenagers clear the instructions, they can basically think about how to achieve it by themselves, such as taking parallel world PARACRAFT as an example:
There are many instructions in Paracraft in Parallel World. After the children tried to build, they would soon be interested in how to make these models or characters move. They would try the so -called programming, and did not even need the teacher's guidance. All the contents on the platform include the code are open and transparent, and there are many examples for reference. If the children are explored in accordance with the laws of nature, they can be able to learn programming independently. The establishment of programming knowledge must be better than any computer professional programming textbook.
Among them, the organization and related examples of the instructions in the code block are enough to let the children learn to let the characters do various actions, learn to control the movement of the camera, and so on. Let the characters make various actions, enlarge the character, or collide with each other, or copy a lot of the same character. This period will last for a period of time, and you can imagine that they can also play with endless very fun things with these instructions, which will become their solid foundation.
I am familiar with these instructions. Many small games in Paracraft have begun to become a space for children to explore. See how these code sets up to complete a small game. They will slowly learn to seize what the key point of a game should be achieved, and then probably think of how to achieve these key points from the familiar instruction set model. In the end, they will do experiments, verify their ideas, right, and they will find the cause when they encounter problems, and they will continue to improve them.
Several key points have determined that they can achieve it through experiments. Children will learn to assemble the code of the entire game. These are very natural processes. They are naturally good at exploring the process of understanding the world through experiments.
More important, the process of building such an interactive iteration is the core thinking of programming. Children can learn in the process of nature, and they are also the best way to learn programming thinking.
Of course, these are the knowledge of abstract modeling. The first is to master the abstract model in the field of programming. This is the Paracraft instruction. Children do not need everything to remember, do not need to grasp the details of the model, they only need to have overall concepts and about understanding. Then try the game to be realized, to repeatedly observe the main characteristics, and to try the experiment to experiment with the big uncertain point. These are the process of abstract modeling.
But these contents, the process of learning programming at the beginning can not be said. The design and resources of the Paracraft itself are enough to explore them. After mastering the programming ability and more experience, help them try to summarize, abstract abstract, abstract, abstract, Modeling thinking will become the core thinking of their programming, consciously uses this thinking, and can be completed more efficiently when facing programming in various fields or writing a larger complex game.
In fact, the exercise of programming for people's thinking ability is also the exercise of learning ability. Learning programming is to learn efficient thinking and learning. The scenes in Paracraft are built, model construction, and animation production are all training these abstract modeling and spatial thinking ability. Therefore, parallel world PARACRAFT is a very complete programming learning platform.
Liu Yuanliang, the head of Paracraft Education Innovation Department in Parallel World. He graduated from Zhejiang University undergraduate and stayed with a master's degree in the United States; he had the work experience and management experience of Columbia University, Wall Street, and many well -known Internet companies in China; the chief architect of former Huawei Internet education.
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