The game should not stop at "Play"

Author:Economic Observer Time:2022.07.22

Wu Zongming/Wen on July 21, the research team of the Chinese Academy of Sciences issued a report saying that game technology is a hardcore technology that has been "delayed" by interesting. In the past 50 years, video games and cutting -edge technologies have always been a relationship with each other and promoting each other. Game technology has become an irreplaceable part of many fields such as Wenbao Wenbao, Industry and Automation, Medical, and Chip. Strong power source of integration and development.

When it comes to the game, the first thing many people think of is "playing". When discussing the value of the game, the industry is also used to calling it ninth art. In this context, the Chinese Academy of Sciences reports gaming technology with hard technology, which undoubtedly breaks the stereotypes of many people: the original game can not only be "play", it can also be used as a cultural and technological integration industry, showing strong content carrying, and showing strong content carrying. Reappear and cross -border extension capabilities.

This is not a lack of inspiration for the society: today, it is fully expanded in depth, breadth, and intensity. It jumps out of the narrow perspective of "see the game from the game" and is more based on the needs of digital industrialization and industrial digitalization. The value of technology, which is necessary to adjust the cognitive coordinate system of the game.

Generally speaking, the value of game technology is reflected in two aspects: as the underlying common technical element of multi -field, to drive related technological innovation; as a digital infrastructure, it empower industrial evolution. The former requires gaming technology to act as a burning agent for scientific and technological innovation, and the latter requires that game technology has become a new fulcrum for the sustainable development of the industry with several real integration.

Many people's understanding of game technology is still on the game itself. In fact, game technology is mainly based on computer language and algorithm design, computer graphics, software and hardware architecture, network debugging and adaptation, interactive equipment, etc., including many subtle aspects. When gamers play the king and play Warcraft, they can see high -definition pictures and realistic special effects; what can not be seen is interactive, high simulation, strong immersion, and refined game technology support.

In the past two years, the concept of the Yuan universe is very hot, and the best experience entrance and important terminal scene of the Yuan universe are games. The game engines, 3D modeling, real -time rendering used by game research and development are considered to be an important technology supporting the development of the Yuan universe. Essence But this is not the first time that game technology integrates the context of Internet changes: at the beginning of the Internet, game technology and computer science were the relationship between two sides. Later, it became the "invisible traction" and "technical incubator" of many cutting -edge technologies.

Some scientific and technological observers have proposed the "funnel-horn theory": In human history, more than 95%of technological innovation may be forgotten. The filtering of invisible funnels eventually has a subversive effect on social life production like the sound of the horn. Under the digital industry framework, game technology is the digital catalyst in the sieve -and now, in the context of a realistic integration, in view of the gaming technology that can cope with massive data and realize virtual image design, in view of the context of a real integration, the game technology that can cope with massive data and realize virtual image design. The role of play is not to be underestimated and indispensable.

Gaming technology has a strong hummingbird effect, that is, A technology is used to promote B technology development. The most typical is the chip and 5G. Many people know that Nvidia is a global chip giant, but it may not be known that if it was not for the game market demand, the development of graphics accelerated hardware, and the graphics processor (GPU) reduced the threshold of artificial intelligence algorithm operation. It is difficult to find application scenarios and business prospects. In Huawei's "Huawei Cloud 5G Cloud Game solution 2.0", it is also close to the game. Many autonomous driving R & D companies have to thank the high -fidelity scenes of the game's illusion engine, which has saved them a lot of costs.

The report of the Chinese Academy of Sciences also mentioned that in 2020, the contribution rate of gaming technology to the chip industry's technological progress was about 14.9%, and the contribution rate of 5G's technology was as high as 46.3%. It is said that game technology is hardcore technology, not exaggeration. Volkswagen basic plus technical ductility and innovation, entrusting its "hard core".

The game technology also has a wide range of industrial radiation. Its simulation, immersion, rendering, delay and other related technical characteristics are originally born to enhance the game experience. Now it has gradually been applied to many areas of the national economy, including but not limited to but not limited to but not limited to but not limited to it. Industrial simulation, digital cultural security, smart cities, film and television creation, etc.

Gathering physical simulation, 3D modeling, and real -time rendering game engines can become "new industrial software"; mature scanning technology, 3D modeling and physical rendering technologies can be used to digitize cultural relic heritage; Digital twins can help the construction of smart cities; use engines, algorithms, simulation interactions, feedback, etc. to perform experimental simulation in virtual scenes to help education and inclusiveness; use vibration feedback technology in the field of barrier -free to help people visually impaired people Perceive the outside world ... It can be seen that game technology is connecting 360 lines and various segments.

From the protection of the Great Wall to the support of Beijing's central axis, from the Dunhuang Tibetan Sutra that disappeared to build the "twin" steel production line, from the application of flying driving training to helping the astronomical satellite exploration universe, media reports these cases reported They all show that the capacity and value boundary of game technology are constantly expanding and promoting real integration. Many physical industries can also use this to achieve the optimization of production and efficiency and product life cycle.

The game is not only "playing", but also "big profit, it is endless."Future scholars Jane Mcgongger said in the book "Game Change the World", "Reality is stagnant in front of our eyes, and the game allows us to imagine and create the future."At present, this sentence may not be exactly, but it is clear that those words have been reality: the game is changing the world.(Author is senior media person)

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