Chengdu Chuangke Tian Haibo: "Putting" the tenon -and -mortise into the mobile phone hopes to use the game to promote the inheritance of Chinese culture

Author:Cover news Time:2022.07.21


Cover Journalist Zhu Zhu Xuejue reporter Tan Yuqing

If the independent gamers are "lonely", then Tian Haibo must be one of them.

After experiencing the "Dark Moment" who had failed entrepreneurship, he found the life goal of "promoting the inheritance of Chinese culture with the game". Three years later, the big boy in Xinjiang came to Chengdu alone and formed the East Polar Six sense of the game development studio.

Seven years of dreaming of dreams, although Tian Haibo has experienced frustration and crackdown, he has won numerous awards for his "Craftsman". In 2019, he was collected by the French Jimei Museum.

From the beauty of the structure of tenon -mortise, to now developing the theme game of the "Twenty -Four solar terms" to tell the wisdom of Chinese folk customs, Tian Haibo breaks the public's prejudice against the game. Understand China's traditional culture.

"Craftsman" game producer Tian Haibo.

Go out until dark

Explore the new direction of "Culture+Game"

On July 12, when the reporter walked into Tian Haibo's office, he found that he seemed to be different from many trendy and fashionable game producers. He was placed with a tenon -and -mortise structure model on the table. They are recorded by handwriting.

During the interview, Tian Haibo said with a smile that he was "a migrant worker in Sichuan", which tells his story with fun and calmness. It turned out that he seemed to have a constant life experience.

The biggest rush was that in 2014, an investment failure made him lose all his savings and completely fell into the trough of life. This time, he even suffered from depression.

In order not to be devoured by depression, Tian Haibo began to think about the meaning of life, and the experience of discrimination against him during overseas studying was also inspired. There may be hostility and prejudice. "

At the moment of getting the answer, Tian Haibo was determined to spread Chinese culture in his own way. This belief was like a door and took him out of the darkness.

With the goal, Tian Haibo chose the game as the carrier of the communication after many aspects. In his opinion, the game is a carrier that covers the world and makes it easier for the audience to let go of prejudice. Later, he chose the "tenon and tenon" with inheritance value. "The tenon -and -mortise structure reflects China's unique wisdom and philosophy. Structure and bucket arch.

In this way, a number of domestic and foreign gaming awards were won by the Forbidden City, IMGA, Indieplay and other institutions, and was also born in the "Craftsman" collected in the French Museum of Gami Museum.

No longer "fighting alone"

Grow with the "Craftsman" team

At the beginning, the "growth" of "Craftsman" was extremely slow. At the beginning of production, it was trapped in economic conditions. Tian Haibo could only "fight alone". He had no professional knowledge and did not learn game production. He learned about self -learning through channels such as posting bar, forum, books, and other channels. In three years, he experienced the transformation from a player to a producer.

In order to better land the game, in early 2018, Tian Haibo tried to get the funds to start the funds. He came to Chengdu alone and established Chengdu Dongji Sixi Information Technology Co., Ltd.

With the power of the team, "Craftsman" grew rapidly, ushered in the investment of many listed companies including Gibi, Tencent, and Bilibili. In June 2020, the "Craftsman" game was finally launched. The style of the decryption of the national style made people's eyes shine, and once attracted the attention of the industry.

But like the fate of many independent games, "Craftsman" has not been profitable now, but the player's voice has made Tian Haibo and the team encouraged, and even some students have been applied for an ancient architectural restoration major.

After the "Craftsman" matures, the Dongji Six Sensing Team quickly invested another game research and development of another game with the theme of the "Twenty -Four of the Solar". In order to better promote the traditional culture and ensure the quality of the game, the process of the East Polar Six Sensory Development Games is not the same as the traditional process. But we put the theme in the front, and step by step to study and sort out to build the gameplay, images, content, etc. "" Root "Chengdu Entrepreneurship

Promote Chinese traditional cultural mobile games to go to sea

"Here is strong to inclusive, and policies are also conducive to the development of the game industry." Tian Haibo believes that setting up the company in Chengdu is a correct choice. He has always felt the city's support for small enterprises.

Today, Tian Haibo has been in Chengdu for nearly 5 years. Looking back at the beginning of entrepreneurship, he feels: "I am very happy at all times". Although he has also experienced frustration and blow, he never thought of giving up. When it is difficult, some companies want to spend 3 million to buy "Craftsman". I thought for a night and did not sell it. "

Whether it is "Craftsman" or the game that is developing "Twenty -Four", it is Tian Haibo's realization of his own life value. Confidence and motivation.

Facing the trend of strengthening supervision of the game industry, Tian Haibo believes that this is a good thing, which may change people's stereotypes of the game. It is a game advertisement. Maybe there will be game push at the school gate. At that time, Chinese people would misunderstand the game. "

Speaking of the future, Tian Haibo hopes to continue to work hard to promote the inheritance of traditional Chinese culture, and to promote more excellent culture and humanities through the form of games with the team.

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