Information Technology characteristic competition science and technology innovation juvenile exhibition style

Author:Middle School Student News Time:2022.08.19

On August 17th, the 2021-2022 academic year of the National Primary and Middle School Information Technology Innovation and Practice Competition Guangdong Province Finals and Guangdong Provincial Primary and Middle School Information Technology Innovation and Practice Exhibition Exchange Activities were held in Guangzhou Huamei English Experimental School. This event is a whitelist competition faced by the Ministry of Education, the Guangdong Provincial Department of Education, and the Guangzhou Education Bureau. Organized by Guangzhou Huamei English Experimental School. At the competition site, the participating students were enthusiastic, actively participating in, the brain open, and the creativity, showing their ability to innovate.

It is reported that the National Primary and Middle School Information Innovation and Practice Competition is a national competition for primary and secondary school students. It is a use of information technology to cultivate the innovative spirit and practical ability of teachers and students. Innovative quality education practice platform.

Due to the prevention and control of the epidemic, the competition is required to be carried out in two periods. On the day, there are three projects: creative programming, creative flight, and VEX. The remaining projects will be carried out on September 14. A total of more than 500 teams participated in the competition on the same day.

Creative programming students can control the robot through physical code block programming, and no computer can complete programming and robotics. No screen programming refers Among the physical modules with specific patterns or signs. These physical modules are given different attributes or functions, such as functions, variables, logic, sensors, etc. They can express program logic through different stacking methods and respond to instructions. Fix abstract programming language, gamify the learning method, and solve the problem of vision damage that may cause the computer screen prematurely to contact the computer screen.

Creative flight students control the drone through on -site programming, load a energy stick, take off from the drone off -take -off area, and cross the roadblocks composed of a sign. Arrive below the energy stick, adsorb the energy rod to the adsorption board, and finally land in the landing area.

Three students of creative programming and creative flight competitions participate in the competition in the form of a team. Students 'division of labor cooperates to complete the task based on the task point of the on -site lottery, and examine students' hands -on programming ability from multi -dimensional. Robots are the medium, popularize artificial intelligence programming education, realize the normalized teaching of low -grade students, integrate art, engineering, science and other knowledge to express creativity, and cultivate students' good scientific attitude and scientific and technological innovation spirit.

Reporter: Xie Dabin

Correspondent: Chi Yanting

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