In the second quarter, revenue was 134.034 billion, and the industrial Internet and consumer Internet became Tencent dual engine
Author:Dahe Cai Cube Time:2022.08.17
[Dahe Daily · Dahecai Cube] (Reporter Jia Yongbiao) On the evening of August 17, Tencent Holdings disclosed the financial report: The total revenue in the second quarter was 134 billion yuan, a year -on -year decrease of 3%; net profit was 18.6 billion yuan, a year -on -year decrease of 56%.
The financial report shows that half of the major business sectors of Tencent are closely related to the real economy. In the second quarter, the revenue of the fintech and corporate service sector achieved revenue of 42.208 billion yuan, accounting for 32%. The industrial Internet and the consumer Internet became "dual engines", and accelerated the gradually "mutual benefit" with the real economy.
Ma Huateng, chairman and CEO of Tencent's board of directors, said that the company will focus on improving business efficiency and increasing new sources of income, including launching information flow advertisements in the popular video number, while continuing to promote innovation through research and development.
"Double Engine" to make the financial report's main highlight
In this financial report, it can be clearly seen that in the core business segments of Tencent, the performance of the number of solid revenue continues to be stable. In the second quarter of the fintech and corporate service sector, the revenue was 42.208 billion yuan, accounting for 32%.
It is reported that after the adjustment of the "930" organizational structure in 2018, Tencent Financial Technology and the Enterprise Service sector appeared for the first time in financial reports, and the proportion of the revenue has increased all the way. From 25%in the first quarter of 2019 to more than 30%since 2021, Tencent Industrial Internet and Consumer Internet have achieved and developed, forming a stable growth "dual engine".
From the perspective of R & D, R & D investment in the second quarter increased by 17%year -on -year to 15.01 billion yuan. The improvement of the underlying technical capabilities has also led to the acceleration of business on the cloud, including QQ, video number, Tencent Conference and other internal massive self -developed business to achieve a comprehensive cloud in the second quarter.
It is understood that in the past three years, Tencent's self -developed business has exceeded 50 million cores, saving a total of more than 3 billion yuan, and the gross profit margin of corporate services has increased. As of June 30, 2022, Tencent's total number of patent applications in major countries and regions around the world exceeded 57,000, and the number of patents authorized more than 27,000, of which the invention patent accounted for more than 90%.
Faced with the urgent needs of carbon neutralization in the energy industry, Tencent first released two industry products: TENCENT ENERLINK and energy digital twins. Relying on Tencent's connection and collaborative advantages, the two products will give full play to big data, AI, digital twin and other technologies, which will effectively promote energy companies to improve quality and efficiency, energy saving and carbon reduction.
At present, Tencent has more than 160 projects, and has received more than 430,000 developers' attention and praise. In the underlying core technology field, the operating system kernel TENCENTOS Server and the Internet of Things operating system Tencentos Tiny have been open source, and the latter has also donated to the open atomic open source foundation. In June of this year, the open source operating system community OpenCloudos, which was initiated by Tencent and partners, officially released the first source community project and the first full -scale software package version, which will become my country's first server operating system with full -link domesticization capabilities.
The game sector and advertising business declined
According to the financial report, due to the influence of the era of epidemic in the international gaming industry, Tencent's international market game revenue decreased by 1%to 10.7 billion yuan in the second quarter. As far as a single game is concerned, "PUBG Mobile" and "Wild Fighting" revenue declined. "Valorant" performed well and the newly launched "Rise of the Night" made an incremental income contribution.
In this regard, Tencent said that the local game market has experienced a similar adjustment period and faces a series of transitional challenges, including the decline in the number of large games, decreased user consumption, and the implementation of minor protection measures. To 31.8 billion yuan.
As far as a single game is concerned, the revenue of "Glory of the King", "Tianya Mingyue Sword Mobile Games" and "League of Legends" have declined, and recently launched games such as "League of Legends Mobile Games", "Return to the Empire" and "The Battle of Gold Shovel" pay increment.
At the same time, revenue in the second quarter of the online advertising business decreased by 18%year -on -year to 18.6 billion yuan, reflecting that the demand for Internet services, education and financial fields was obviously weak. Tencent said that the advertising business was greatly impacted in April and May, and some of them were offset by the advertising income brought by the merger. Social and other advertising revenue decreased by 17%to 16.1 billion yuan, which was due to weak advertising demand and sluggish advertising bidding. Media's advertising revenue decreased by 25%to 2.5 billion yuan, due to the decline of Tencent Video and Tencent News's advertising revenue.
WeChat ecological empowerment performance is still excellent
The WeChat ecosystem that has attracted much attention still performed well. In the second quarter, WeChat monthly active users reached 1.299 billion, an increase of 3.8%year -on -year. Digital tools such as WeChat Mini Program, Tencent Conference and Enterprise WeChat have continued to upgrade the connection capabilities, which enriched the private domain operation path of ecological enterprises.
The financial report shows that the total use of the video number of the video number exceeds 80%of the use time of the friends circle, the total video playback volume of the video number increases by 200%year -on -year, and the number of daily active creators and the average daily video upload volume exceeds 100%year -on -year.
The latest "Digital Ecological Employment Entrepreneurship Report" shows that in 2021, WeChat ecological employment opportunities reached 46.18 million, an increase of 25.4%year -on -year. At the same time, in order to reduce the management pressure of small and micro and individual merchants under the epidemic, WeChat payment response policies have been continuously enriched to reducing fees to make measures. Data show that from September 2021 to June 2022, WeChat Pay has accumulated a total of about 3 billion yuan in the payment service fee, benefiting more than 20 million small and micro merchants. WeChat payment reduction cycle will last until 2024, and it is expected that the overall goal of 10 billion yuan in fee reductions for three years.
It is worth mentioning that the digital tools in the WeChat ecology not only drive a large number of employment and entrepreneurship, but also enhance the "epidemic" power from small and micro enterprises. In the context of the steady economic recovery, relying on WeChat ecological payment, applet, public account, video number, search one search, and SaaS's company WeChat, Tencent Conference, Tencent documentation, Tencent Enterprise Point, etc. Accelerated the re -production and resumption of work, accompanied by the customized digital tool package, and achieved continuous growth in operation.
"About half of the company's income comes from fintech and corporate services and online advertising. These businesses directly help and benefit from overall economic activities. The growth of China's economy will bring the company's income growth opportunities." Ma Huateng said.
Responsible editor: Gao Shuai | Review: Li Zhen | Director: Wan Junwei
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